![]() Now its possible to read all nesessary values to calculate the projectiles. 0xFF, 0x03, //2 increment index counter 0x5E, //1 restore esi from stack 0x5F, //1 restore edi from stack 0x5B, //1 restore ebx from stack 0xD9, 0x58, 0x44, //3 original code 0x0F, 0xB6, 0x85, 0x27, 0xFF, 0xFF, 0xFF, //7 original code 0圎9, 0x00, 0x00, 0x00, 0x00, //5 jump back to original code _position to write beginns start address +0x2F 0x90, 0x90, 0x90, 0x90 // spacer //array index counter = address +0x38 //array item 0 = start address +0x3C // total amout of bytes needes = 92 like those pairs which hit all shots instantly and somehow can kick you out before you can even get XP (not to mention report them, from then on, I will always create my own games and that may also be an advantage, to also just have one other needing to join, not 7 others to be).0x53, //1 save ebx on stack 0x57, //1 save edi on stack 0x56, //1 save esi on stack 0xBF, 0x40, 0x00, 0x014, 0x07, //5 index counter_position to write beginns start address +0x04 0x83, 0x3f, 0x08, //3 compare for jump (counterlimit 7) 0x72, 0x06, //2 jump short over reset 0xC7, 0x07, 0x00, 0x00, 0x00, 0x00, //6 rest counter 0xBE, 0x44, 0x00, 0x14, 0x07, //5 load array base_position to write beginns start address +0x14 0x8B, 0xDF, //2 save index counter address 0x8B, 0x3F, //2 load counter value 0x89, 0x04, 0xBE, //3 copy eax to the array at index. One just gets less gears with rebound I think, at least I can not imagine getting more than 2 or even 10.īy the by, I fathom that if you grow fond of that mode, cheaters may have it also quite tough/yu might not encounter them. With revound one does only not have to see that there will always be that one under seven, well, eight that destroy the map but one actually gets XP for level and that points mode lasts quite long (at least 15 minutes) while not training any skills at all. Yeah the probably best thing is that one will become exceptionally well-trained in the usage of bumpers, in contrary the the "go all mid points" mode. Originally posted by Nexusvapor:Don't hate rebound, I know it sucks when you start playing it because you miss a lot of shots, but if you get familiar with it, you will become pro, everything takes practice! I am here now sitting at level 90, and it only took me 130 hours by using this grinding method.ĭon't hate rebound, I know it sucks when you start playing it because you miss a lot of shots, but if you get familiar with it, you will become pro, everything takes practice! This mode yields a total level xp of between 300 to 600 if you win, and 200 to 400 if you lose, and maybe less if you lose miserably.Īlso also, don't forget, you get a crap ton of weapon xp from this as well ! ![]() ![]() For lower level players that are not familiar with rebound, it would probably take a bit longer. tank coins, level, and unlocking stuff I really need em please help The Following User Says Thank You to carlos6034 For This Useful Post: Sopoasdffbdjkssdfjdf (04-12-2017) 11-16-2014 2. I've seen some kind of hack that adjusts wind and you get a lot of xp out of it, but I'm not sure. ![]() The option configuration is as follows:įor me, this 1v1 mode will often last 5 to 20 minutes, but more on the 5 minutes side. I would like to request a hack for ShellShock live 2 for the facebook version. Request Shell Shock Live 1 xp hack Please tell me if it is possible to hack this game's xp or xp, using cheat engine or other kinds of hacks. ![]()
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